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pheerie

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PostSubject: Mercs   Wed Feb 11, 2009 12:56 pm

How many people have played around with the SoD Mercs? I resubbed my accounts to start getting used to the game again but I don't have SoD on either account and I am wondering how much fun it might be to run around with a healer and tank merc to go with my wizard/enchanter for a bit until the new server opens.
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Zuth

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PostSubject: Re: Mercs   Wed Feb 11, 2009 12:59 pm

They're pretty crazy - keep in mind all expansions are enabled for free on Test - so just patch up test and try it out yourself. (testeverquest.exe or the change client tab in the upper right of the EQ logo if you're using Station Launcher)

Just make a separate copy of EQ to another directory if you want to keep down patch time between versions.
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Harcourt

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PostSubject: Re: Mercs   Wed Feb 11, 2009 1:11 pm

The healer mercs are good, perhaps a bit too good balance wise. I have had them in-group with a cleric bot (for backup), and cannot recall ever needing to step in. There were bugs where they would stop healing, but they seem to have been fixed. Note that I haven't used a merc in a couple of months.

I never got around to trying the tank merc. I don't think they have disciplines, and I don't know their weapon's agro generating ability.
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Rukia
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PostSubject: Re: Mercs   Wed Feb 11, 2009 1:27 pm

I love the mercs there awesome. Esp the healers.

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pheerie

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PostSubject: Re: Mercs   Wed Feb 11, 2009 5:06 pm

Zuth wrote:
They're pretty crazy - keep in mind all expansions are enabled for free on Test - so just patch up test and try it out yourself. (testeverquest.exe or the change client tab in the upper right of the EQ logo if you're using Station Launcher)

Just make a separate copy of EQ to another directory if you want to keep down patch time between versions.

cool, and testcopy still works right? I might have to try this tonight once i get my 2nd box up
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Harcourt

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PostSubject: Re: Mercs   Wed Feb 11, 2009 5:18 pm

Yep. Note that no money goes with you, and all items on your char become no-drop. They are trying to prevent testcopy chars from messing up the economy on test.

All expansions are enabled, all veteran rewards are available, and exp is doubled. There is also a /testbuff command for new characters which raise them to L25 and give them level appropriate (no-drop) gear.
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Rukia
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PostSubject: Re: Mercs   Wed Feb 11, 2009 5:31 pm

Plus it gives you access to all zones whether your account has 'em or not.

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Lorren

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PostSubject: Re: Mercs   Wed Feb 11, 2009 8:46 pm

I lub my l"lill" pocket gnome cleric merc!

never whines

isnt a loot whore

doesn't afk in the middle of a pull

doesn't get pissed & gate in the middle of a dungeon if things don't go his way
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Rukia
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PostSubject: Re: Mercs   Wed Feb 11, 2009 9:12 pm

lol Here here!

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pheerie

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PostSubject: Re: Mercs   Fri Feb 13, 2009 1:21 pm

well after spending a few hours each of the last 2 nights getting used to the game and my 2boxing by clearing out Seb a couple times, I gathered about 5k in plat from that, and I am ready to go get mercs and try them out next time I play. The XP modifier is nice on Test, I noticed XP gain on both characters just from the greens and light blues in Seb.
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Rukia
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PostSubject: Re: Mercs   Fri Feb 13, 2009 1:24 pm

hmm I thought they were free up to lvl 10?

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pheerie

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PostSubject: Re: Mercs   Fri Feb 13, 2009 4:17 pm

Rukia wrote:
hmm I thought they were free up to lvl 10?

i did a /testcopy, i'm playing with pheerie & millaa at level 70 right now
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Rukia
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PostSubject: Re: Mercs   Fri Feb 13, 2009 4:22 pm

ahh cool. sounds fun hehe.

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pheerie

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PostSubject: Re: Mercs   Sat Feb 14, 2009 7:53 pm

ok i must be a total retard...

so i bought a merc and then was messing with the commands.. I dismissed him. So i guess that meant i had to rebuy.. Sad so i did that and played with my mercs for a bit... i ran out of money and one of them quit on me. Does this mean I have to rebuy yet again? I used all my Sebilis farming money already Sad

on the bright side, my test run in Plane of Fire went well, i was totally wrecking the zone with no more need for kiting
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Harcourt

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PostSubject: Re: Mercs   Sat Feb 14, 2009 8:13 pm

Yep, you need to rebuy if the merc leaves.

They supposedly tell you when they are about to leave, but the one time it happened to me I missed the message.
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